Intel GPU models

All GPU renderer strings reported for Intel in the CheckProxy.org library — filter, export, and open detail pages.

195 entries in library · By vendor

Intel models — library update 2026

Manage GPU models
# GPU renderer Vendor Platform
51 ANGLE (Intel, Intel(R) HD Graphics 4600 (0x00000416) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
52 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004692) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
53 ANGLE (Intel, Intel(R) HD Graphics 4400 (0x0000041E) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
54 ANGLE (Intel, Intel(R) UHD Graphics (0x00009BC4) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
55 ANGLE (Intel, Intel(R) UHD Graphics P630 (0x00009BC6) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
56 ANGLE (Intel, Mesa Intel(R) Graphics (RPL-P), OpenGL ES 3.2) Intel Laptop
57 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004C8B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
58 ANGLE (Intel, Intel(R) HD Graphics (0x000022B0) Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.5129) Intel Laptop
59 ANGLE (Intel Inc., Intel(R) HD Graphics 6000, OpenGL 4.1) Intel Laptop
60 ANGLE (Intel, Intel(R) HD Graphics 530 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
61 ANGLE (Intel, Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
62 ANGLE (Intel, Intel(R) Arc(TM) 140T GPU (15GB) (0x00007D51) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
63 ANGLE (Intel, Intel(R) HD Graphics 5500 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
64 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x0000A7A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
65 ANGLE (Intel, Mesa Intel(R) HD Graphics 4600 (HSW GT2), OpenGL 4.6) Intel Laptop
66 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A720) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
67 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A788) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
68 ANGLE (Intel, Intel(R) Graphics (0x00007D67) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
69 ANGLE (Intel, Intel(R) HD Graphics 510 (0x00007DD5) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.7987) Intel Laptop
70 ANGLE (Intel, Intel(R) UHD Graphics 610 (0x00003E90) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
71 ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
72 ANGLE (Intel, ANGLE Metal Renderer: Intel(R) UHD Graphics 630, Unspecified Version) Intel Laptop
73 ANGLE (Intel, Intel(R) UHD Graphics (0x00004626) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
74 Intel Iris OpenGL Engine Intel Laptop
75 ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000126) Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll-9.17.10.4459) Intel Laptop
76 ANGLE (Intel, Intel(R) Graphics (0x0000A7AC) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
77 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A78B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
78 ANGLE (Intel, Mesa Intel(R) Xe Graphics (TGL GT2), OpenGL 4.6) Intel Laptop
79 ANGLE (Intel, Intel(R) HD Graphics 4400 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.4425) Intel Laptop
80 ANGLE (Intel, Intel(R) HD Graphics 615 (0x0000591E) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
81 ANGLE (Intel, Intel(R) Arc(TM) 130T GPU (15GB) (0x00007D51) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
82 ANGLE (Intel, Intel(R) HD Graphics 620 (0x00005921) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
83 ANGLE (Intel, Intel(R) UHD Graphics 605 (0x00003184) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
84 ANGLE (Intel, Intel(R) HD Graphics 400 Direct3D11 vs_5_0 ps_5_0), or similar Intel Laptop
85 ANGLE (Intel, Intel(R) HD Graphics 530 (0x0000191B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
86 Intel(R) HD Graphics, or similar Intel Laptop
87 ANGLE (Intel, Intel(R) HD Graphics (0x00000402) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
88 ANGLE (Intel, Intel(R) UHD Graphics 610 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
89 ANGLE (Intel, Mesa Intel(R) UHD Graphics 770 (ADL-S GT1), OpenGL ES 3.2) Intel Laptop
90 ANGLE (Intel, Intel(R) HD Graphics 515 (0x0000191E) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
91 ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00005917) Direct3D11on12 vs_5_0 ps_5_0, D3D11) Intel Laptop
92 ANGLE (Intel, Intel(R) Iris(R) Plus Graphics (0x00008A52) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
93 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A7A9) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
94 ANGLE (Intel, Intel(R) Iris(R) Plus Graphics 640 (0x00005926) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
95 ANGLE (Intel, Intel(R) Graphics (0x00007D41) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
96 ANGLE (Intel Inc., Intel(R) UHD Graphics 617, OpenGL 4.1) Intel Laptop
97 ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D9Ex vs_3_0 ps_3_0, igdumdim32.dll-26.20.100.7263) Intel Laptop
98 ANGLE (Intel, Intel(R) UHD Graphics (0x00009BCA) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
99 ANGLE (Intel, Intel(R) UHD Graphics 750 (0x00004C8A) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
100 ANGLE (Intel, Intel(R) UHD Graphics 770 (0x00004680) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

Back to GPU library

Don't see your card? GPU & WebGL