GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1521 entries in library · Last updated Aug 30, 2026, 06:50 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
1 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001F9D) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
2 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002582) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
3 Apple GPU Apple Mobile
4 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 (0x00001381) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
5 ANGLE (NVIDIA, NVIDIA GeForce GT 1030 (0x00001D01) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
6 ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (Subzero) (0x0000C0DE)), SwiftShader driver) PC
7 Apple M1, or similar Apple Laptop
8 ANGLE (Intel, Intel(R) Graphics (0x0000A7AC) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
9 Adreno (TM) 650, or similar Qualcomm Mobile
10 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti (0x00001380) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
11 ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 (0x00002D05) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
12 ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER (0x00001E84) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
13 ANGLE (Qualcomm, Adreno (TM) 740, OpenGL ES 3.2) Qualcomm Mobile
14 ANGLE (Imagination Technologies, PowerVR Rogue GE8320, OpenGL ES 3.2) PowerVR Mobile
15 ANGLE (Qualcomm, Adreno (TM) 725, OpenGL ES 3.2) Qualcomm Mobile
16 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 SUPER (0x00002783) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
17 ANGLE (Qualcomm, Adreno (TM) 650, OpenGL ES 3.2) Qualcomm Mobile
18 ANGLE (ARM, Mali-G57 MC4, OpenGL ES 3.2) ARM Mali Mobile
19 ANGLE (Qualcomm, Adreno (TM) 830, OpenGL ES 3.2) Qualcomm Mobile
20 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB (0x00001C02) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
21 ANGLE (ARM, Mali-G72, OpenGL ES 3.2) ARM Mali Mobile
22 ANGLE (Microsoft, Microsoft Basic Render Driver (0x0000008C) Direct3D11 vs_5_0 ps_5_0, D3D11) PC
23 ANGLE (ARM, Mali-G52 MC2, OpenGL ES 3.2) ARM Mali Mobile
24 Brave PC
25 ANGLE (Intel, Intel(R) UHD Graphics (0x000046A3) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
26 ANGLE (ARM, Mali-G720 MC8, OpenGL ES 3.2) ARM Mali Mobile
27 ANGLE (Intel, Intel(R) UHD Graphics (0x00009B41) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
28 ANGLE (AMD, AMD Radeon RX 6500 XT (0x0000743F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
29 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x00009A49) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
30 ANGLE (Intel, Intel(R) HD Graphics (0x00001606) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
31 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 Ti (0x00002482) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
32 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER (0x00001F06) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
33 ANGLE (Qualcomm, Adreno (TM) 640, OpenGL ES 3.2) Qualcomm Mobile
34 ANGLE (Intel, Intel(R) UHD Graphics (0x00009BC4) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
35 ANGLE (NVIDIA, NVIDIA T600 (0x00001FB1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
36 ANGLE (NVIDIA, NVIDIA GeForce GTX 1080 (0x00001B80) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
37 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A8) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
38 ANGLE (Intel, Intel(R) HD Graphics 530 (0x0000191B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
39 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A788) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
40 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A6) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
41 ANGLE (Intel, Intel(R) HD Graphics (0x00000402) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
42 ANGLE (Qualcomm, Adreno (TM) 840, OpenGL ES 3.2) Qualcomm Mobile
43 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
44 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x00004C8B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
45 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
46 ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00003EA0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
47 ANGLE (AMD, Radeon RX550/550 Series (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
48 ANGLE (Intel, Intel(R) HD Graphics 520 (0x00001916) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
49 ANGLE (Intel, Intel(R) Graphics (0x00007D45) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
50 Mali-G57 MC2 ARM Mali Mobile

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL