NVIDIA GPU models

All GPU renderer strings reported for NVIDIA in the CheckProxy.org library — filter, export, and open detail pages.

218 entries in library · By vendor

NVIDIA models — library update 2026

Manage GPU models
# GPU renderer Vendor Platform
101 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671) NVIDIA PC
102 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 Ti Laptop GPU (0x000025A0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
103 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Ti (0x00001E04) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6259) NVIDIA PC
104 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Ti (0x00001E04) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
105 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 6GB Laptop GPU (0x000025AC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
106 ANGLE (NVIDIA, NVIDIA GeForce GT 240 Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
107 ANGLE (NVIDIA, NVIDIA GeForce GTX 650 Ti (0x000011C6) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
108 ANGLE (NVIDIA, NVIDIA GeForce 210 (0x00000A65) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
109 ANGLE (NVIDIA, NVIDIA Quadro P1000 (0x00001CB1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
110 ANGLE (NVIDIA, NVIDIA GeForce 410M (0x00001055) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
111 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 with Max-Q Design (0x00001C60) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
112 ANGLE (NVIDIA, NVIDIA Quadro 2000 (0x00000DD8) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
113 ANGLE (NVIDIA, NVIDIA Quadro M5000 (0x000013F0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
114 ANGLE (NVIDIA, NVIDIA GeForce GT 610 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
115 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
116 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x000024C9) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
117 ANGLE (NVIDIA, NVIDIA GeForce GTX 670 (0x00001189) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
118 ANGLE (NVIDIA, NVIDIA Quadro K4000M (0x000011BD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
119 ANGLE (NVIDIA, NVIDIA GeForce 8400GS (0x000010C3) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
120 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
121 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 SUPER (0x00002783) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
122 ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1060 6GB OpenGL Engine, OpenGL 4.1) NVIDIA PC
123 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti (0x00002191) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
124 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6172) NVIDIA PC
125 ANGLE (NVIDIA, NVIDIA GeForce GTS 450 (0x00001245) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
126 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C8C) Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4250) NVIDIA PC
127 ANGLE (NVIDIA, NVIDIA GeForce GT 710 (0x0000128B) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6079) NVIDIA PC
128 ANGLE (NVIDIA, NVIDIA GeForce GTX 650 (0x00000FC6) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
129 ANGLE (NVIDIA, NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
130 ANGLE (NVIDIA, NVIDIA Graphics Device (0x00002808) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
131 ANGLE (NVIDIA, NVIDIA Quadro K2100M (0x000011FC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
132 ANGLE (NVIDIA, NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0, D3D11-25.21.14.2531) NVIDIA PC
133 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 6GB (0x00002187) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
134 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Ti SUPER (0x00002705) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
135 ANGLE (NVIDIA, NVIDIA Quadro K2000 (0x00000FFE) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
136 ANGLE (NVIDIA, NVIDIA GeForce GTS 450 Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.9135) NVIDIA PC
137 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 SUPER (0x00001E81) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
138 ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00000FC9) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
139 ANGLE (NVIDIA, NVIDIA GeForce GTX 960M Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
140 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 (0x00002488) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
141 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001F9D) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
142 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB (0x00001B83) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
143 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 (0x00001E87) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
144 ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 (0x00002D83) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
145 ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 (0x00002206) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
146 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU (0x00002860) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
147 ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00001287) Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.8831) NVIDIA PC
148 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4141) NVIDIA PC
149 ANGLE (NVIDIA, NVIDIA GeForce GT 630 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
150 ANGLE (NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.9135) NVIDIA PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

Back to GPU library

Don't see your card? GPU & WebGL