NVIDIA GPU models

All GPU renderer strings reported for NVIDIA in the CheckProxy.org library — filter, export, and open detail pages.

416 entries in library · By vendor

NVIDIA models — library update 2026

Manage GPU models
# GPU renderer Vendor Platform
251 ANGLE (NVIDIA Corporation, NVIDIA GeForce GT 750M OpenGL Engine, OpenGL 4.1) NVIDIA PC
252 ANGLE (NVIDIA, NVIDIA GeForce GTX 960M Direct3D11 vs_5_0 ps_5_0, D3D11-21.21.13.7654) NVIDIA PC
253 ANGLE (NVIDIA, NVIDIA GeForce GTX 770 (0x00001184) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
254 ANGLE (NVIDIA, NVIDIA GeForce GT 720 (0x00001286) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
255 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
256 ANGLE (NVIDIA, NVIDIA GeForce GTX 650 Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.3064) NVIDIA PC
257 ANGLE (NVIDIA, NVIDIA GeForce GTX 660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
258 ANGLE (NVIDIA, NVIDIA GeForce GTX 1080 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
259 GeForce GTX 480, or similar NVIDIA PC
260 ANGLE (NVIDIA, NVIDIA GRID P40-1A (0x00001B38) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
261 ANGLE (NVIDIA, NVIDIA GeForce GT 1030 (0x00001D01) Direct3D9Ex vs_3_0 ps_3_0, nvd3dumx.dll-26.21.14.4219) NVIDIA PC
262 ANGLE(ANGLE(NVIDIA GeForce GTX 1060 Direct3D11 vs_5_0 ps_5_0) Direct3D11 vs_5_0 ps_5_0) NVIDIA PC
263 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 (0x00001C83) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
264 ANGLE (NVIDIA, NVIDIA GeForce GT 710 (0x00001281) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
265 ANGLE (NVIDIA, NVIDIA GeForce GT 710 Direct3D11 vs_5_0 ps_5_0, D3D11-25.21.14.1947) NVIDIA PC
266 ANGLE (NVIDIA, NVIDIA GeForce GT 710 Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.3200) NVIDIA PC
267 ANGLE (NVIDIA, NVIDIA Quadro P2200 (0x00001C31) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
268 ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
269 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 SUPER (0x00001E81) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
270 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
271 ANGLE (NVIDIA, NVIDIA GeForce GTX 660 (0x00001185) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
272 ANGLE (NVIDIA, NVIDIA Quadro M5000M (0x000013F8) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
273 ANGLE (NVIDIA, NVIDIA GeForce GT 740 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
274 ANGLE (NVIDIA, NVIDIA Quadro T1000 (0x00001FB9) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
275 ANGLE (NVIDIA, NVIDIA GeForce 210 (0x00000A65) Direct3D11 vs_4_0 ps_4_0, D3D11) NVIDIA PC
276 ANGLE (NVIDIA, NVIDIA Quadro T2000 (0x00001FB8) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
277 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 (0x00001C20) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
278 ANGLE (NVIDIA, NVIDIA Quadro RTX 5000 with Max-Q Design (0x00001EB5) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
279 ANGLE (NVIDIA, NVIDIA Quadro P600 (0x00001CB2) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
280 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 (0x00001E82) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
281 ANGLE (NVIDIA, NVIDIA Quadro M1000M (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
282 ANGLE (NVIDIA, NVIDIA GeForce RTX 5080 (0x00002C02) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
283 ANGLE (NVIDIA, NVIDIA Quadro K1000M (0x00000FFC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
284 ANGLE (NVIDIA, NVIDIA GeForce GT 630 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
285 ANGLE (NVIDIA, NVIDIA GeForce GPU Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
286 ANGLE (NVIDIA, NVIDIA GeForce GT 710 (0x0000128B) Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.3200) NVIDIA PC
287 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti (0x00001380) Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.8831) NVIDIA PC
288 ANGLE (NVIDIA, NVIDIA Quadro M2000 (0x00001430) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
289 ANGLE (NVIDIA, NVIDIA Quadro P5200 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
290 ANGLE (NVIDIA, NVIDIA NVS 5100M Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
291 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.9709) NVIDIA PC
292 ANGLE (NVIDIA, NVIDIA GeForce GT 430 (0x00000DE1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
293 ANGLE (NVIDIA, NVIDIA GeForce G210 (0x00000A60) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
294 ANGLE (NVIDIA, NVIDIA GeForce GT 705 (0x0000104C) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
295 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 with Max-Q Design (0x00001C60) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
296 ANGLE (NVIDIA, NVIDIA Quadro RTX 4000 (0x00001EB6) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
297 ANGLE (NVIDIA, NVIDIA GeForce GT 710 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.13.6451) NVIDIA PC
298 ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
299 ANGLE (NVIDIA, NVIDIA Quadro M1000M (0x000013B1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
300 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001FDD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

Back to GPU library

Don't see your card? GPU & WebGL