AMD GPU models

All GPU renderer strings reported for AMD in the CheckProxy.org library — filter, export, and open detail pages.

250 entries in library · By vendor

AMD models — library update 2026

Manage GPU models
# GPU renderer Vendor Platform
51 ANGLE (AMD, Radeon RX 560 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
52 ANGLE (AMD, AMD Radeon RX 5600 XT (0x0000731F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
53 ANGLE (AMD, Radeon RX 470 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
54 ANGLE (AMD, AMD Radeon RX 6700 XT (0x000073DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
55 ANGLE (AMD, AMD Radeon(TM) 610M (0x00001506) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
56 ANGLE (AMD, AMD Radeon(TM) Graphics (0x000013C0) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
57 ANGLE (AMD, Radeon RX 550X (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
58 ANGLE (AMD, AMD Radeon TM Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
59 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics (0x000015DD) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
60 ANGLE (AMD, Radeon (TM) RX 470 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
61 ANGLE (AMD, POLARIS10 (polaris10 LLVM 15.0.7), OpenGL 4.6) AMD PC
62 ANGLE (AMD, AMD Radeon(TM) R2 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.1034.6) AMD PC
63 ANGLE (AMD, Mali-G76, OpenGL ES 3.2) AMD Mobile
64 Radeon R9 200 Series, or similar AMD PC
65 ANGLE (AMD, AMD Radeon(TM) R7 360 Series Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.15029.27017) AMD PC
66 ANGLE (AMD, AMD Radeon(TM) 660M (0x00001681) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
67 ANGLE (AMD, AMD Radeon RX 6650 XT Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
68 ANGLE (AMD, AMD Radeon(TM) RX Vega 10 Graphics (0x000015D8) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
69 ANGLE (AMD, AMD Radeon R7 240 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
70 ANGLE (AMD, AMD Radeon(TM) RX Vega 11 Graphics (0x000015D8) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
71 ANGLE (AMD, AMD Radeon Series (0x00001636) Direct3D9Ex vs_3_0 ps_3_0, aticfx32.dll-23.20.15002.11) AMD PC
72 ANGLE (AMD, AMD Radeon(TM) 610M (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
73 ANGLE (AMD, Radeon RX 560 Series (0x000067FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
74 ANGLE (AMD, AMD Radeon HD 8400 / R3 Series Direct3D9Ex vs_3_0 ps_3_0, aticfx64.dll-23.20.788.0) AMD PC
75 ANGLE (AMD, AMD Radeon RX 5500 XT (0x00007340) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
76 ANGLE (AMD, AMD Radeon(TM) RX Vega 10 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-25.20.14132.2002) AMD PC
77 ANGLE (AMD, AMD Radeon(TM) R6 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
78 ANGLE (AMD, Radeon RX 590 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
79 ANGLE (AMD, AMD Radeon(TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
80 ANGLE (AMD, Radeon RX550/550 Series Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.14501.18003) AMD PC
81 ANGLE (AMD, AMD Radeon HD 7700 Series (0x0000683D) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
82 ANGLE (AMD, AMD Radeon HD 7800 Series (0x00006818) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
83 ANGLE (AMD, AMD Radeon (TM) R5 M315 (0x00006907) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
84 ANGLE (AMD, Radeon RX 580 Series Direct3D11 vs_5_0 ps_5_0) AMD PC
85 ANGLE (AMD, AMD Radeon RX Vega 64 (0x0000687F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
86 Radeon HD 3200 Graphics, or similar AMD PC
87 ANGLE (AMD Radeon R7 Graphics Direct3D9Ex vs_3_0 ps_3_0) AMD PC
88 ANGLE (AMD, AMD Radeon RX 7800 XT (0x0000747E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
89 ANGLE (AMD, AMD Radeon RX 6400 (0x0000743F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
90 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006617) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
91 ANGLE (AMD, Radeon RX550/550 Series (0x000067FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
92 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006610) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
93 ANGLE (AMD, AMD Radeon(TM) Pro Graphics (0x00001638) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
94 ANGLE (AMD, AMD Radeon(TM) 840M Graphics (0x00001114) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
95 ANGLE (AMD, AMD Radeon Pro 5500M (0x00007340) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
96 ANGLE (AMD, AMD Radeon RX 6800 XT (0x000073BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
97 ANGLE (AMD, AMD Radeon(TM) 820M Graphics (0x00001902) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
98 ANGLE (AMD, AMD Radeon R7 430 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
99 ANGLE (AMD, AMD Radeon 760M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
100 ANGLE (AMD, RENOIR(renoir LLVM 15.0.7), OpenGL 4.6) AMD PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

Back to GPU library

Don't see your card? GPU & WebGL