GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1205 entries in library · Last updated Jul 29, 2026, 10:48 PM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
901 Maleoon 910 PC
902 ANGLE (AMD, AMD Radeon(TM) 860M Graphics (0x00001114) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
903 ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 Laptop GPU (0x00002D98) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
904 ANGLE (Intel, Mesa Intel(R) Xe Graphics (TGL GT2), OpenGL 4.6) Intel Laptop
905 ANGLE (Apple, Apple M2 Max, OpenGL 4.1) Apple Laptop
906 ANGLE (ARM, Adreno (TM) 642L, OpenGL ES 3.2) Qualcomm Mobile
907 Adreno (TM) 509 Qualcomm Mobile
908 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 with Max-Q Design (0x00001BE1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
909 ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2, OpenGL 4.5.0) NVIDIA PC
910 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671) NVIDIA PC
911 ANGLE (AMD, AMD Radeon RX 590 (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
912 ANGLE (NVIDIA, NVIDIA Quadro M2200 (0x00001436) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
913 ANGLE (NVIDIA, NVIDIA Quadro K4000 (0x000011FA) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
914 ANGLE (Qualcomm, Adreno (TM) 308, OpenGL ES 3.0) Qualcomm Mobile
915 ANGLE (Intel(R) HD Graphics 510 Direct3D11 vs_5_0 ps_5_0, D3D11-21.20.16.4821) Intel Laptop
916 ANGLE (AMD, Mali-G76, OpenGL ES 3.2) AMD Mobile
917 ANGLE (AMD, AMD Radeon R6 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
918 ANGLE (Intel, Mesa Intel(R) UHD Graphics (CML GT2), OpenGL 4.6) Intel Laptop
919 ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2 [email protected] (Git@1z2a3b4c5d6e7)) Qualcomm Mobile
920 Apple GPU (A17 Pro GPU 6-core) - iPhone 15 Pro Apple Mobile
921 ANGLE (Qualcomm, Adreno (TM) 740, OpenGL ES 3.2 [email protected] (Git@3k4l5m6n7o8p9)) Qualcomm Mobile
922 ANGLE (AMD, AMD Radeon 780M (radeonsi phoenix LLVM 20.1.2), OpenGL ES 3.2) AMD PC
923 ANGLE (NVIDIA, NVIDIA GeForce MX350 (0x00001C94) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
924 ANGLE (AMD, Radeon RX 590 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
925 ANGLE (Intel, Intel(R) Q45/Q43 Express Chipset (Microsoft Corporation - WDDM 1.1) Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) Intel Laptop
926 ANGLE (NVIDIA, NVIDIA GeForce GT 630 Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.9135) NVIDIA PC
927 Generic Renderer PC
928 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 OEM (0x00002508) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
929 ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000126) Direct3D11 vs_4_1 ps_4_1, D3D11-23.21.13.8934) Intel Laptop
930 Android Emulator OpenGL ES Translator (NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2) NVIDIA Mobile
931 ANGLE (NVIDIA, NVIDIA GeForce RTX 5070 Laptop GPU (0x00002D58) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
932 ANGLE (Samsung Xclipse 530) on Vulkan 1.3.231 PC
933 NVIDIA GeForce GTX 980, or similar NVIDIA PC
934 ANGLE (Intel, Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.4242) Intel Laptop
935 ANGLE (NVIDIA, NVIDIA NVS 510 (0x00000FFD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
936 ANGLE (Intel, Mesa Intel(R) Graphics (LNL), OpenGL ES 3.2) Intel Laptop
937 Apple A15 Bionic Pro GPU Apple Laptop
938 ANGLE (AMD, AMD Radeon R9 M370X OpenGL Engine, OpenGL 4.1), or similar AMD PC
939 Apple A17 Bionic GPU Apple Laptop
940 ANGLE (NVIDIA, NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
941 ANGLE (NVIDIA, NVIDIA Quadro FX 570 (0x0000040E) Direct3D11 vs_4_0 ps_4_0, D3D11) NVIDIA Workstation
942 ANGLE (AMD, AMD Radeon R7 350 Series (0x0000683F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
943 ANGLE (AMD, AMD Radeon R9 200 Series (0x00006810) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
944 ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 920) on Vulkan 1.3.231, OpenGL ES 3.2) PC
945 ANGLE (Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0) Intel Laptop
946 ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver) PC
947 ANGLE (AMD, AMD Radeon (TM) R9 350 (0x0000682B) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
948 ANGLE (AMD, AMD Radeon HD 5800 Series (0x00001636) Direct3D11 vs_5_0 ps_5_0, D3D11-8.17.10.1433) AMD PC
949 ANGLE (AMD, AMD Radeon HD 6770 (0x000068A8) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
950 ANGLE (Intel, Intel(R) Iris(R) Plus Graphics 655 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL