GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1702 entries in library · Last updated Oct 16, 2026, 01:08 PM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
301 Adreno(TM) 512 Qualcomm Mobile
302 ANGLE (ARM, Mali-G77 MC9, OpenGL ES 3.2) ARM Mali Mobile
303 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 SUPER (0x00002783) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
304 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00009BC5) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
305 ANGLE (Qualcomm, Adreno (TM) 509, OpenGL ES 3.2) Qualcomm Mobile
306 ANGLE (Intel, Intel(R) UHD Graphics (0x00004E55) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
307 ANGLE (Qualcomm, Adreno (TM) 680, OpenGL ES 3.2 [email protected] (Git@3r4s5t6u7v8w9)) Qualcomm Mobile
308 ANGLE (Qualcomm, Adreno (TM) 640, OpenGL ES 3.2) Qualcomm Mobile
309 Adreno(TM) 616 Qualcomm Mobile
310 ANGLE (Intel, Intel(R) HD Graphics P530 (0x0000191D) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
311 Android Emulator OpenGL ES Translator (ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver-5.0.0)) — Mobile
312 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4575) NVIDIA PC
313 ANGLE (Qualcomm, Adreno (TM) 612, OpenGL ES 3.2) Qualcomm Mobile
314 ANGLE (Qualcomm, Adreno (TM) 506, OpenGL ES 3.2) Qualcomm Mobile
315 ANGLE (Intel, Intel(R) UHD Graphics 770 (0x00004690) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
316 ANGLE (AMD, AMD Radeon(TM) 890M Graphics (0x0000150E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
317 ANGLE (Qualcomm, Adreno (TM) 505, OpenGL ES 3.2) Qualcomm Mobile
318 ANGLE (Imagination Technologies, PowerVR B-Series BXM-8-256, OpenGL ES 3.2) PowerVR Mobile
319 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A788) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
320 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A78B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
321 ANGLE (Google, Vulkan 1.3.0 (SwiftShader Device (LLVM 10.0.0) (0x0000C0DE)), SwiftShader driver) — PC
322 ANGLE (NVIDIA, NVIDIA GeForce RTX 4050 Laptop GPU (0x000028E1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
323 ANGLE (NVIDIA GeForce GT 730 Direct3D11 vs_5_0 ps_5_0) NVIDIA PC
324 ANGLE (Intel, Intel(R) UHD Graphics (0x00009A78) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
325 ANGLE (AMD, ASUS Radeon RX 560 Series (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
326 ANGLE (NVIDIA, NVIDIA GeForce GTX 480 Direct3D11 vs_5_0 ps_5_0), or similar NVIDIA PC
327 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 with Max-Q Design (0x00001C60) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
328 ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 (0x00002D83) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
329 ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 (0x00001F14) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
330 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001FDD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
331 ANGLE (AMD, AMD Radeon Pro WX 3100 Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
332 ANGLE (Intel, Intel(R) UHD Graphics (0x000046D1) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
333 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER (0x000021C4) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6 NVIDIA PC
334 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006613) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
335 ANGLE (ARM, Mali-G68 MC4, OpenGL ES 3.2) ARM Mali Mobile
336 ANGLE (Intel, Intel(R) UHD Graphics (0x00004E71) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
337 ANGLE (ARM, Mali-G1-Ultra MC12, OpenGL ES 3.2) ARM Mali Mobile
338 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 (0x00002808) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
339 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 Ti (0x00002803) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
340 ANGLE (NVIDIA, NVIDIA GeForce GT 630 (0x00000F00) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
341 ANGLE (Intel Inc., Intel(R) UHD Graphics 617, OpenGL 4.1) Intel Laptop
342 Mali-G71 ARM Mali Mobile
343 ANGLE (Qualcomm, Adreno (TM) 695, OpenGL ES 3.2 [email protected] (Git@6u7v8w9x0y1z2)) Qualcomm Mobile
344 ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 SUPER (0x00001E84) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
345 Mali-G52 MC1 ARM Mali Mobile
346 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001F03) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
347 Adreno(TM) 620 Qualcomm Mobile
348 ANGLE (ARM, Mali-G52, OpenGL ES 3.2) ARM Mali Mobile
349 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 Ti Laptop GPU (0x000025A0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
350 Mali-T880 ARM Mali Mobile

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL