GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1192 entries in library · Last updated Jul 29, 2026, 03:44 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
401 ANGLE (AMD, AMD Radeon RX 6600 XT (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
402 ANGLE (NVIDIA, NVIDIA GeForce GTX 960M Direct3D11 vs_5_0 ps_5_0, D3D11-21.21.13.7654) NVIDIA PC
403 ANGLE (ARM, Mali-G720 MC7, OpenGL ES 3.2) ARM Mali Mobile
404 ANGLE (Intel, Intel(R) Arc(TM) 130V GPU (8GB) (0x000064A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
405 ANGLE (Google (Intel), Android Emulator OpenGL ES Translator (Intel(R) UHD Graphics 630), OpenGL ES 3.0) Intel Mobile
406 ANGLE (Intel, Intel(R) Iris(TM) Graphics 5100 (0x00000A2E) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
407 PowerVR GE8320 PowerVR Mobile
408 ANGLE (NVIDIA, NVIDIA GeForce GTX 660 Ti (0x00001183) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
409 Adreno (TM) 618 Qualcomm Mobile
410 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 (0x00001E87) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
411 ANGLE (AMD, AMD Radeon RX 5500 XT (0x00007340) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
412 ANGLE (AMD, AMD Radeon RX 6800 XT (0x000073BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
413 ANGLE (Intel, Intel(R) UHD Graphics 605 (0x00003184) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
414 ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 (0x00001F02) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
415 ANGLE (AMD, AMD 760G (0x00001636) Direct3D9Ex vs_3_0 ps_3_0, D3D9Ex) AMD PC
416 ANGLE (NVIDIA, NVIDIA GeForce GTX 770 (0x00001184) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
417 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 Laptop GPU (0x000025A2) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
418 ANGLE (Intel, Intel(R) UHD Graphics 770 (0x0000A780) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
419 Mali-T880, or similar ARM Mali Mobile
420 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046AA) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
421 ANGLE (Intel, Intel(R) Graphics (0x00007D41) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
422 ANGLE (Apple, ANGLE Metal Renderer: Apple M5, Unspecified Version) Apple Laptop
423 Intel(R) HD Graphics, or similar Intel Laptop
424 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 SUPER (0x00002783) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
425 ANGLE (NVIDIA, NVIDIA GeForce GT 630 (0x00001284) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
426 Mali-G610 ARM Mali Mobile
427 ANGLE (AMD, AMD Radeon(TM) Vega 6 Graphics (0x000015DD) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
428 ANGLE (Microsoft, Microsoft Basic Render Driver Direct3D11 vs_5_0 ps_5_0), or similar PC
429 ANGLE (Intel, Intel(R) UHD Graphics (0x00009BA4) Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.7642) Intel Laptop
430 ANGLE (AMD, AMD Radeon RX 6600 (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
431 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.3490) Intel Laptop
432 ANGLE (ARM, Mali-G710, OpenGL ES 3.2) ARM Mali Mobile
433 ANGLE (Samsung Electronics Co. Ltd., ANGLE ((Samsung Xclipse 920) on Vulkan 1.3.279), OpenGL ES 3.2) PC
434 ANGLE (Intel, Intel(R) Graphics (0x0000A7AD) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
435 ANGLE (Qualcomm, Adreno (TM) 810, OpenGL ES 3.2) Qualcomm Mobile
436 Adreno (TM) 512 Qualcomm Mobile
437 ANGLE (Apple, ANGLE Metal Renderer: Apple M3, Unspecified Version) Apple Laptop
438 ANGLE (AMD, AMD Radeon RX 6700 XT (0x000073DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
439 ANGLE (NVIDIA, NVIDIA GeForce GT 720 (0x00001286) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
440 ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000126) Direct3D11 vs_4_1 ps_4_1, D3D11) Intel Laptop
441 ANGLE (Intel Inc., Intel(R) Iris(TM) Graphics 6100, OpenGL 4.1) Intel Laptop
442 Mali-G715 MC7 ARM Mali Mobile
443 ANGLE (AMD, Radeon RX 550X (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
444 ANGLE (AMD, AMD Radeon(TM) 780M (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
445 ANGLE (Intel, Intel(R) HD Graphics 4000 (0x00000162) Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.5129) Intel Laptop
446 ANGLE (Intel, Intel(R) UHD Graphics (0x000087CA) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
447 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
448 ANGLE (Qualcomm, Adreno (TM) 613, OpenGL ES 3.2) Qualcomm Mobile
449 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Ti SUPER (0x00002689) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
450 ANGLE (AMD, AMD Radeon RX 5600 XT (0x0000731F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL