ARM Mali GPU models

All GPU renderer strings reported for ARM Mali in the CheckProxy.org library — filter, export, and open detail pages.

101 entries in library · By vendor

ARM Mali models — library update 2026

Manage GPU models
# GPU renderer Vendor Platform
51 Mali-G720 MC8 ARM Mali Mobile
52 Mali-G715 ARM Mali Mobile
53 Mali-G72 MP18 ARM Mali Mobile
54 ANGLE (ARM, Mali-G615 MC2, OpenGL ES 3.2) ARM Mali Mobile
55 Mali-G72 MP3 ARM Mali Mobile
56 Mali-G68 MC5 ARM Mali Mobile
57 ANGLE (ARM, Mali-G57 MC4, OpenGL ES 3.2) ARM Mali Mobile
58 ANGLE (ARM, Mali-G610 MC4, OpenGL ES 3.2) ARM Mali Mobile
59 Mali-G720 MC7 ARM Mali Mobile
60 Mali-G925-Immortalis MC12 ARM Mali Mobile
61 Mali-G77 MP11 ARM Mali Mobile
62 Mali-G615 MC2 ARM Mali Mobile
63 Mali-G77 MC9 ARM Mali Mobile
64 Mali-G68 MC4 ARM Mali Mobile
65 Mali-G57 MC3 ARM Mali Mobile
66 Mali-G610 MC4 ARM Mali Mobile
67 Mali-G77 MP8 ARM Mali Mobile
68 Mali-G1-Ultra MC12 ARM Mali Mobile
69 Mali-G76 MC5 ARM Mali Mobile
70 ANGLE (Google Inc. (ARM), ANGLE (ARM Vulkan 1.3.247 (Mali-G615 MC2 (0xB8A31030)) Mali-G615 MC2-44.1.0), OpenGL ES 3.2.0) ARM Mali Mobile
71 Mali-G715 MC10 ARM Mali Mobile
72 Mali-G78 MP20 ARM Mali Mobile
73 Mali-G715 MC7 ARM Mali Mobile
74 ANGLE (ARM, Mali-G925-Immortalis MC11, OpenGL ES 3.2) ARM Mali Mobile
75 Mali-G615 MC6 ARM Mali Mobile
76 Mali-G610 ARM Mali Mobile
77 Mali-T720 ARM Mali Mobile
78 Mali-G76 MC4 ARM Mali Mobile
79 ANGLE (ARM, Mali-G710 MC10, OpenGL ES 3.2) ARM Mali Mobile
80 Mali-G710 ARM Mali Mobile
81 Mali-G710 MC10 ARM Mali Mobile
82 Mali-G720-Immortalis MC12 ARM Mali Mobile
83 ANGLE (ARM, Vulkan 1.3.303 (Mali-G57 MC2 (0x90930010)), Mali-G57 MC2) ARM Mali Mobile
84 Mali-G610 MC6 ARM Mali Mobile
85 ANGLE (Google Inc. (ARM), ANGLE (ARM Vulkan 1.3.303 (Mali-G57 MC2 (0x90930010)) Mali-G57 MC2-54.1.0), OpenGL ES 3.2.0) ARM Mali Mobile
86 Mali-400 MP ARM Mali Mobile
87 ANGLE (ARM, Mali-T760, OpenGL ES 3.2) ARM Mali Mobile
88 Mali-T760 ARM Mali Mobile
89 Mali-G715-Immortalis MC11 ARM Mali Mobile
90 ANGLE (ARM, Mali-G615 MC5, OpenGL ES 3.2) ARM Mali Mobile
91 ANGLE (ARM, Mali-G720, OpenGL ES 3.2) ARM Mali Mobile
92 Mali-G57 MP1 ARM Mali Mobile
93 Mali-T860 ARM Mali Mobile
94 ANGLE (ARM, Mali-T860, OpenGL ES 3.2) ARM Mali Mobile
95 Mali-G77 MC7 ARM Mali Mobile
96 Mali-T628 ARM Mali Mobile
97 ANGLE (ARM, Mali-T628, OpenGL ES 3.1) ARM Mali Mobile
98 ANGLE (ARM, Mali-G610 MC5, OpenGL ES 3.2 v1.r44p0-01rel0.y0z1a2b3c4d5e6f7g8h9i0j1) ARM Mali Mobile
99 Mali-G78 MP24 ARM Mali Mobile
100 ANGLE (ARM, Mali-T720, OpenGL ES 3.1) ARM Mali Mobile

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

Back to GPU library

Don't see your card? GPU & WebGL