GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1201 entries in library · Last updated Jul 29, 2026, 03:15 PM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
701 ANGLE (AMD, Radeon(TM) RX 550 (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
702 ANGLE (AMD, Radeon (TM) RX 470 Graphics (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
703 ANGLE (NVIDIA, NVIDIA GeForce GT 710 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.13.6451) NVIDIA PC
704 ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.0) Qualcomm Mobile
705 ANGLE (Intel, Mesa Intel(R) UHD Graphics 620 (WHL GT2), OpenGL ES 3.2) Intel Laptop
706 ANGLE (Intel, Intel(R) Graphics (0x00007DD1) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
707 ANGLE (AMD, Radeon Pro 560X (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
708 ANGLE (Qualcomm, Adreno (TM) 504, OpenGL ES 3.2) Qualcomm Mobile
709 ANGLE (AMD, AMD Radeon (TM) R9 360 (0x0000665F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
710 ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
711 Mali-T628, or similar ARM Mali Mobile
712 Brave PC
713 ANGLE (Intel, ANGLE Metal Renderer: Intel(R) Iris(TM) Graphics 6100, Unspecified Version) Intel Laptop
714 ANGLE (NVIDIA, NVIDIA Quadro M1000M (0x000013B1) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
715 ANGLE (Intel, Mesa Intel(R) UHD Graphics 630 (CML GT2), OpenGL ES 3.2) Intel Laptop
716 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001FDD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
717 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E98) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.9127) Intel Laptop
718 ANGLE (Intel, Intel(R) UHD Graphics 730 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
719 ANGLE (Intel Inc., Intel(R) Iris(TM) Plus Graphics OpenGL Engine (1x6x8 (fused) LP, OpenGL 4.1) Intel Laptop
720 ANGLE (Intel, Intel(R) Iris(R) Plus Graphics 645 (0x00003EA6) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
721 Mali-T760 ARM Mali Mobile
722 ANGLE (NVIDIA, NVIDIA GeForce MX450 (0x00001F97) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
723 ANGLE (NVIDIA Corporation, NVIDIA GB10/PCIe, OpenGL 4.5.0) NVIDIA PC
724 ANGLE (Intel, Intel(R) UHD Graphics P750 (0x00004C90) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
725 ANGLE (Intel, Intel(R) UHD Graphics (0x000046D1) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
726 ANGLE (Intel, Intel(R) Arc(TM) B390 GPU (0x0000B080) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
727 ANGLE (NVIDIA, NVIDIA T400 4GB (0x00001FF2) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
728 ANGLE (Intel Inc., Intel Iris Pro OpenGL Engine, OpenGL 4.1) Intel Laptop
729 ANGLE (AMD, Radeon RX Vega Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.14501.18003) AMD PC
730 ANGLE (AMD, ANGLE Metal Renderer: AMD Radeon Pro 575X, Unspecified Version) AMD Workstation
731 ANGLE (Intel, Intel(R) Arc(TM) 140V GPU (8GB) (0x000064A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
732 ANGLE (Intel, Intel(R) HD Graphics (0x00000102) Direct3D11 vs_4_1 ps_4_1, D3D11) Intel Laptop
733 ANGLE (Intel, Mesa Intel(R) Iris(R) Xe Graphics (ADL GT2), OpenGL ES 3.2) Intel Laptop
734 ANGLE (AMD, AMD Radeon RX 6900 XT (0x000073BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
735 ANGLE (NVIDIA, NVIDIA RTX A1000 (0x000025B0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
736 ANGLE (Intel, Intel(R) UHD Graphics P630 (0x00003E94) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
737 ANGLE (AMD, AMD Radeon R7 M265 Series (0x00006604) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
738 ANGLE (NVIDIA, NVIDIA GeForce 8400GS (0x000010C3) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
739 ANGLE (Intel, Intel(R) UHD Graphics 615 (0x0000591C) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
740 ANGLE (NVIDIA GeForce GTX 1060 3GB Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.7212) NVIDIA PC
741 ANGLE (AMD, AMD Radeon RX 6400 (0x0000743F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
742 ANGLE (Intel, Intel(R) HD Graphics 6000 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
743 ANGLE (AMD, Vulkan 1.3.238 (AMD Radeon RX 480 Graphics (RADV POLARIS10) (0x000067DF)), radv) AMD PC
744 ANGLE (Intel, Vulkan 1.3.238 (Intel(R) HD Graphics 5600 (BDW GT2) (0x00001612)), Intel open-source Mesa driver) Intel Laptop
745 ANGLE (Intel Inc., Intel(R) UHD Graphics 617, OpenGL 4.1) Intel Laptop
746 Radeon HD 3200 Graphics, or similar AMD PC
747 ANGLE (NVIDIA, NVIDIA GeForce GT 520M Direct3D9Ex vs_3_0 ps_3_0, nvd3dumx.dll) NVIDIA PC
748 ANGLE (AMD, AMD Radeon (TM) Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.12044.45004) AMD PC
749 ANGLE (Qualcomm, Adreno (TM) 405, OpenGL ES 3.2) Qualcomm Mobile
750 ANGLE (AMD, AMD Radeon 780M Graphics (0x000015BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL