GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1201 entries in library · Last updated Jul 29, 2026, 04:47 PM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
751 ANGLE (NVIDIA, NVIDIA GeForce MX550 (0x00001F9F) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
752 ANGLE (Intel, ANGLE Metal Renderer: Intel(R) Iris(TM) Plus Graphics 655, Unspecified Version) Intel Laptop
753 ANGLE (Intel, ANGLE Metal Renderer: Intel(R) Iris(TM) Plus Graphics 650, Unspecified Version) Intel Laptop
754 ANGLE (VMware, VMware SVGA 3D Direct3D11 vs_5_0 ps_5_0, D3D11) PC
755 PowerVR B-Series BXM-8-256 PowerVR Mobile
756 ANGLE (Intel, Intel(R) Arc(TM) B580 Graphics (0x0000E20B) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
757 ANGLE (AMD, AMD Radeon(TM) RX 5600M Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
758 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
759 ANGLE (NVIDIA, NVIDIA GeForce GTX 980 (0x000013C0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
760 ANGLE (AMD, Radeon RX 550 Series (0x000067FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
761 Adreno (TM) 735 Qualcomm Mobile
762 ANGLE (AMD, AMD Radeon(TM) Graphics (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.11032.6002) AMD PC
763 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics (0x000015DD) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.21002.112) AMD PC
764 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 Laptop GPU (0x000024DD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
765 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.11016.5002) AMD PC
766 ANGLE (NVIDIA, NVIDIA Quadro 2000 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
767 ANGLE (AMD, AMD Radeon RX 7650 GRE (0x00007480) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
768 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics (0x000015DD) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.1034.6) AMD PC
769 Mali-G715-Immortalis MC11 ARM Mali Mobile
770 ANGLE (Intel, Intel(R) HD Graphics 610 Direct3D9Ex vs_3_0 ps_3_0, igdumdim64.dll) Intel Laptop
771 ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 (0x0000220A) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
772 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 Ti Laptop GPU (0x000024A0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
773 ANGLE (NVIDIA, NVIDIA Quadro K2200 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
774 ANGLE (Apple, ANGLE Metal Renderer: Apple M4 Max, Unspecified Version) Apple Laptop
775 ANGLE (AMD, AMD Radeon(TM) Vega 9 Graphics (0x000015D8) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
776 ANGLE (NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0) NVIDIA PC
777 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x000024C9) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
778 ANGLE (AMD, AMD Radeon HD 8790M (0x00006606) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
779 ANGLE (AMD, AMD Radeon Graphics (0x000015BF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
780 Graphics PC
781 HD Graphics PC
782 ANGLE (AMD, AMD Radeon R5 430 Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
783 ANGLE (nouveau, NVA5, OpenGL 3.3) PC
784 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 Laptop GPU (0x0000249D) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
785 Mali-G77 ARM Mali Mobile
786 ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 940) on Vulkan 1.3.279, OpenGL ES 3.2) PC
787 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti (0x00001380) Direct3D11 vs_5_0 ps_5_0, D3D11-9.18.13.4752) NVIDIA PC
788 ANGLE (AMD, Radeon RX 560 Series (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
789 Adreno (TM) 308 Qualcomm Mobile
790 ANGLE (Intel, Intel(R) HD Graphics 4000 (0x00000162) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
791 ANGLE (Radeon RX 570 Series Direct3D11 vs_5_0 ps_5_0) AMD PC
792 ANGLE (AMD, AMD Radeon RX 9060 XT (0x00007590) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
793 Mali-G78 ARM Mali Mobile
794 ANGLE (NVIDIA, NVIDIA GeForce GT 750M (0x00000FE9) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
795 ANGLE (AMD, AMD Radeon RX 6800 XT Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
796 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x00009A40) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
797 ANGLE (Intel, Intel(R) HD Graphics P4600/P4700 (0x00007DD5) Direct3D11 vs_5_0 ps_5_0, D3D11-20.19.15.4531) Intel Laptop
798 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C8C) Direct3D9Ex vs_3_0 ps_3_0, D3D9Ex) NVIDIA PC
799 ANGLE (NVIDIA, NVIDIA GeForce 9400M G Direct3D11 vs_4_0 ps_4_0, D3D11) NVIDIA PC
800 ANGLE (NVIDIA, NVIDIA GeForce GTX 680 (0x00001180) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL