GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1207 entries in library · Last updated Jul 30, 2026, 01:59 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
1001 ANGLE (Apple, Apple M3, OpenGL 4.1) Apple Laptop
1002 ANGLE (Intel, Intel(R) Arc(TM) 140T GPU (15GB) (0x00007D51) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
1003 ANGLE (Intel, Mesa Intel(R) HD Graphics 4600 (HSW GT2), OpenGL 4.6) Intel Laptop
1004 ANGLE (NVIDIA, NVIDIA GeForce 310M (0x00000A75) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
1005 ANGLE (NVIDIA, NVIDIA GeForce GT 610 (0x0000104A) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1006 ANGLE (Intel, Intel(R) HD Graphics 510 (0x00007DD5) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.7987) Intel Laptop
1007 ANGLE (Mesa, llvmpipe (LLVM 15.0.7 256 bits), OpenGL 4.5) PC
1008 ANGLE (0x05404C42, Parallels Display Adapter (WDDM) (0x00000000) Direct3D11 vs_5_0 ps_5_0, D3D11) PC
1009 ANGLE (AMD, AMD Radeon (TM) R9 Fury Series Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1010 ANGLE (Intel, Intel(R) HD Graphics 3000 (0x00000126) Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll-9.17.10.4459) Intel Laptop
1011 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 (0x00001BA1) Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.8813) NVIDIA PC
1012 ANGLE (Intel, Intel(R) HD Graphics 4400 Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.10.4425) Intel Laptop
1013 ANGLE (Intel, Intel(R) Arc(TM) 130T GPU (15GB) (0x00007D51) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
1014 ANGLE (NVIDIA, NVIDIA Quadro P600 (0x00001CBC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1015 ANGLE (Apple, ANGLE Metal Renderer: Apple A18 Pro, Unspecified Version) Apple Laptop
1016 ANGLE (NVIDIA, NVIDIA RTX A2000 12GB (0x00002571) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1017 ANGLE (AMD, AMD Radeon HD 7700 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1018 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 3GB Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1019 ANGLE (Intel, Mesa Intel(R) UHD Graphics 770 (ADL-S GT1), OpenGL ES 3.2) Intel Laptop
1020 ANGLE (Qualcomm, Adreno (TM) 308, OpenGL ES 3.2) Qualcomm Mobile
1021 ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00005917) Direct3D11on12 vs_5_0 ps_5_0, D3D11) Intel Laptop
1022 ANGLE (AMD, AMD Radeon(TM) Graphics (0x0000164E) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1023 ANGLE (AMD, AMD Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1024 ANGLE (NVIDIA, NVIDIA GeForce GTX 660 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1025 ANGLE (Intel, Intel(R) Iris(R) Plus Graphics 640 (0x00005926) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1026 ANGLE (AMD, Radeon RX 6700 XT (0x000073DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1027 ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D9Ex vs_3_0 ps_3_0, igdumdim32.dll-26.20.100.7263) Intel Laptop
1028 ANGLE (AMD, Radeon HD 3200 Graphics Direct3D11 vs_5_0 ps_5_0), or similar AMD PC
1029 Mali-T860 ARM Mali Mobile
1030 ANGLE (NVIDIA, NVIDIA RTX A2000 Laptop GPU (0x000025B8) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1031 ANGLE ((Samsung Xclipse 540) on Vulkan 1.3.279) PC
1032 ANGLE (NVIDIA GeForce GTX 1070M Direct3D9Ex vs_3_0 ps_3_0) NVIDIA PC
1033 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 (0x00002504) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5671) NVIDIA PC
1034 ANGLE (Unknown, VMware SVGA 3D Direct3D11 vs_5_0 ps_5_0, D3D11-9.17.7.4) PC
1035 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Ti (0x00001E04) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6259) NVIDIA PC
1036 ANGLE (Intel, Intel(R) UHD Graphics (0x00009A70) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1037 ANGLE (Intel, Mesa Intel(R) Graphics (ADL GT2), OpenGL ES 3.2) Intel Laptop
1038 ANGLE (Intel, Intel(R) HD Graphics 4000 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1039 ANGLE (Intel, Intel(R) HD Graphics 4600 manual-gen9_2015-134121 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1040 ANGLE (Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0) Intel Laptop
1041 ANGLE (NVIDIA, NVIDIA GeForce GT 240 Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
1042 ANGLE (AMD Radeon(TM) Vega 8 Graphics Direct3D11 vs_5_0 ps_5_0) AMD PC
1043 ANGLE (AMD, AMD Radeon (TM) R5 340 Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1044 ANGLE (Apple, ANGLE Metal Renderer: Apple M5 Max, Unspecified Version) Apple Laptop
1045 Intel(R) Iris(TM) Pro Graphics 6200 Intel Laptop
1046 ANGLE (NVIDIA, NVIDIA GeForce 410M (0x00001055) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1047 ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.101.4826) Intel Laptop
1048 ANGLE (Intel, Mesa Intel(R) Graphics (ADL GT2), OpenGL 4.6) Intel Laptop
1049 ANGLE (Intel, Intel(R) HD Graphics 4000 Direct3D9Ex vs_3_0 ps_3_0, igdumdim64.dll-10.18.10.3345) Intel Laptop
1050 ANGLE (Intel(R) UHD Graphics 630 Direct3D11 vs_5_0 ps_5_0) Intel Laptop

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL