GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1207 entries in library · Last updated Jul 30, 2026, 03:31 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
1051 ANGLE (AMD, AMD Radeon R7 200 Series (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1052 ANGLE (AMD, AMD Radeon(TM) RX 560 Series Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1053 ANGLE (AMD, AMD Radeon RX 7600S (0x00007480) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1054 ANGLE (AMD, AMD Radeon(TM) R5 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1055 ANGLE (Intel, Intel(R) Arc(TM) A770 Graphics (0x000056A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
1056 ANGLE (NVIDIA, NVIDIA GeForce GT 610 Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1057 ANGLE (NVIDIA, NVIDIA GeForce GTX 670 (0x00001189) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1058 ANGLE (NVIDIA, NVIDIA Quadro K4000M (0x000011BD) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1059 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1060 ANGLE (Intel, Intel(R) UHD Graphics (0x00009BA4) Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.7926) Intel Laptop
1061 ANGLE (Intel, Intel(R) HD Graphics Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) Intel Laptop
1062 ANGLE (NVIDIA Corporation, NVIDIA GeForce GTX 1060 6GB OpenGL Engine, OpenGL 4.1) NVIDIA PC
1063 ANGLE (Intel, Intel(R) HD Graphics (0x00000A06) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1064 ANGLE (AMD, AMD Radeon R7 430 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1065 ANGLE (Intel, Mesa Intel(R) Graphics (RPL-P), OpenGL 4.6) Intel Laptop
1066 ANGLE (NVIDIA, NVIDIA GeForce GTS 450 (0x00001245) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1067 ANGLE (Intel, Intel(R) Iris(R) Graphics 550 (0x00001927) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1068 ANGLE (Qualcomm, Adreno (TM) 306, OpenGL ES 3.0) Qualcomm Mobile
1069 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Ti (0x00001C8C) Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4250) NVIDIA PC
1070 ANGLE (NVIDIA, NVIDIA GeForce GT 710 (0x0000128B) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6079) NVIDIA PC
1071 Adreno (TM) 530 Qualcomm Mobile
1072 ANGLE (AMD, AMD Radeon RX 550 (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1073 Maleoon 920 PC
1074 ANGLE (NVIDIA, NVIDIA Quadro K2100M (0x000011FC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
1075 ANGLE (NVIDIA, NVIDIA GeForce GT 1030 Direct3D11 vs_5_0 ps_5_0, D3D11-25.21.14.2531) NVIDIA PC
1076 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 6GB (0x00002187) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1077 ANGLE (ARM, Adreno (TM) 740, OpenGL ES 3.2) Qualcomm Mobile
1078 ANGLE (Intel, Intel(R) HD Graphics 520 (0x00001921) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1079 ANGLE (Intel, Intel(R) Graphics (0x0000B0A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1080 ANGLE (Intel, Intel(R) UHD Graphics (0x00009B21) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1081 ANGLE (Intel, Intel(R) UHD Graphics 620 (0x00003EA0) Direct3D11 vs_5_0 ps_5_0, D3D11-23.20.16.5038) Intel Laptop
1082 ANGLE (NVIDIA, NVIDIA GeForce GTS 450 Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.9135) NVIDIA PC
1083 ANGLE (Intel, Intel(R) HD Graphics Family (0x00000A16) Direct3D11 vs_5_0 ps_5_0, D3D11-10.18.15.4248) Intel Laptop
1084 ANGLE (Intel, Mesa Intel(R) Graphics (RPL-S), OpenGL 4.6) Intel Laptop
1085 ANGLE (NVIDIA, NVIDIA GeForce GTX 960M Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1086 ANGLE (AMD, AMD Radeon(TM) RX Vega 8 Processor Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1087 ANGLE (Intel, Intel(R) Q45/Q43 Express Chipset (Microsoft Corporation - WDDM 1.1) (0x00007DD5) Direct3D9Ex vs_3_0 ps_3_0, igdumd32.dll-8.15.10.2702) Intel Laptop
1088 Mali-G77 MC9 ARM Mali Mobile
1089 ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 920) on Vulkan 1.1.179, OpenGL ES 3.2) PC
1090 ANGLE (AMD, Radeon Pro 555X (0x000067EF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
1091 ANGLE (ARM, Mali-T860, OpenGL ES 3.2) ARM Mali Mobile
1092 ANGLE (AMD, AMD Radeon(TM) 760M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1093 Mali-G77 MC7 ARM Mali Mobile
1094 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 Laptop GPU (0x00002860) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
1095 ANGLE (ARM, Adreno (TM) 732, OpenGL ES 3.2) Qualcomm Mobile
1096 ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0) Intel Laptop
1097 ANGLE (Intel Inc., Intel(R) HD Graphics 615, OpenGL 4.1) Intel Laptop
1098 ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2 [email protected] (Git@3s4t5u6v7w8x9)) Qualcomm Mobile
1099 ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00001287) Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.8831) NVIDIA PC
1100 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-26.21.14.4141) NVIDIA PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL