GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1207 entries in library · Last updated Jul 30, 2026, 05:33 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
1101 Mali-T628 ARM Mali Mobile
1102 ANGLE (Intel, Intel(R) HD Graphics P4600/P4700 (0x0000041A) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1103 ANGLE (Intel, Intel(R) UHD Graphics (0x0000A780) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1104 ANGLE (NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-23.21.13.9135) NVIDIA PC
1105 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1106 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E98) Direct3D11 vs_5_0 ps_5_0, D3D11-25.20.100.6446) Intel Laptop
1107 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.2698) NVIDIA PC
1108 ANGLE (NVIDIA, NVIDIA GeForce RTX 5090 Laptop GPU (0x00002C58) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
1109 ANGLE (ARM, Mali-T628, OpenGL ES 3.1) ARM Mali Mobile
1110 ANGLE (Intel, Intel(R) HD Graphics 630 Direct3D9Ex vs_3_0 ps_3_0, igdumdim32.dll-21.20.16.4590) Intel Laptop
1111 ANGLE (Intel, Intel(R) HD Graphics 515 Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.100.8681) Intel Laptop
1112 ANGLE (Intel, Intel(R) HD Graphics P530 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1113 ANGLE (ARM, Mali-G610 MC5, OpenGL ES 3.2 v1.r44p0-01rel0.y0z1a2b3c4d5e6f7g8h9i0j1) ARM Mali Mobile
1114 ANGLE (Intel, Intel(R) UHD Graphics (0x00009840) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1115 ANGLE (Intel Inc., Intel(R) HD Graphics 530, OpenGL 4.1) Intel Laptop
1116 ANGLE (NVIDIA, NVIDIA GeForce GTX 760 Ti OEM Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1117 Android Emulator OpenGL ES Translator (Apple M1 Pro) Apple Mobile
1118 ANGLE (Intel, Intel(R) HD Graphics 510 Direct3D11 vs_5_0 ps_5_0, D3D11-25.20.100.6472) Intel Laptop
1119 ANGLE (AMD, AMD Radeon(TM) R2 Graphics (0x00009853) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1120 ANGLE (AMD, AMD Radeon RX 9070 (0x00007550) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1121 Mali-G78 MP24 ARM Mali Mobile
1122 ANGLE (NVIDIA, NVIDIA GeForce RTX 4090 Laptop GPU (0x00002717) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
1123 ANGLE (Intel, Intel(R) UHD Graphics 730 Direct3D11 vs_5_0 ps_5_0, D3D11-32.0.101.7082) Intel Laptop
1124 Mesa Intel(R) UHD Graphics 620 (KBL GT2) Intel Laptop
1125 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11-31.0.15.3619) NVIDIA PC
1126 ANGLE (Qualcomm, Adreno (TM) 616, OpenGL ES 3.2 [email protected] (Git@github:freedreno/freedreno.git 3q4r5s6t7u8v)) Qualcomm Mobile
1127 ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2 [email protected] (Git@p6q7r8s9t0u1v)) Qualcomm Mobile
1128 ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1129 ANGLE (ARM, PowerVR B-Series BXM-8-256, OpenGL ES 3.2) PowerVR Mobile
1130 ANGLE (AMD, AMD FirePro W5100 Graphics Adapter (0x00006649) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD Workstation
1131 ANGLE (NVIDIA, NVIDIA GeForce GTX 960M (0x0000139B) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1132 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001F51) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5751) NVIDIA PC
1133 ANGLE (NVIDIA GeForce RTX 4080 Direct3D11 vs_5_0 ps_5_0) NVIDIA PC
1134 ANGLE (AMD, AMD Radeon RX 6900 XT (0x7448) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
1135 ANGLE (Qualcomm, Adreno (TM) 650, OpenGL ES 3.2 [email protected] (Git@0o1p2q3r4s5t6)) Qualcomm Mobile
1136 ANGLE (Intel, Intel(R) Iris(TM) Plus Graphics 640 (0x00005926) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1137 ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2080 Ti/PCIe/SSE2, OpenGL 4.5.0) NVIDIA PC
1138 ANGLE (Intel, Intel(R) Iris(TM) Pro Graphics 5200 (0x00000D26) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1139 ANGLE (Intel, Intel(R) UHD Graphics 0x00009A15 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
1140 ANGLE (Qualcomm, Adreno (TM) 660, OpenGL ES 3.2 [email protected] (Git@n7m6l5k4j3i2h)) Qualcomm Mobile
1141 ANGLE (Apple, ANGLE Metal Renderer: Apple M1 Max, Version 13.7 (Build 22I102)) Apple Laptop
1142 ANGLE (HUAWEI, Maleoon 920, OpenGL ES 3.2) PC
1143 ANGLE (ARM, Mali-T720, OpenGL ES 3.1) ARM Mali Mobile
1144 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
1145 ANGLE (Intel, Mesa Intel(R) UHD Graphics (TGL GT2), OpenGL 4.6) Intel Laptop
1146 ANGLE (NVIDIA, NVIDIA GeForce GTX 1060 6GB (0x00001B83) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6109) NVIDIA PC
1147 ANGLE (Samsung Electronics Co. Ltd., ANGLE (Samsung Xclipse 920) on Vulkan 1.3.279, OpenGL ES 3.2) PC
1148 ANGLE (Qualcomm, Adreno (TM) 690, OpenGL ES 3.2 [email protected] (Git@6f7g8h9i0j1k2)) Qualcomm Mobile
1149 ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.5749) NVIDIA PC
1150 ANGLE (Qualcomm, Adreno (TM) 690, OpenGL ES 3.2 [email protected] (Git@5t6u7v8w9x0y1)) Qualcomm Mobile

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL