GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1702 entries in library · Last updated Oct 16, 2026, 10:59 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
151 ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0), or similar Intel Laptop
152 ANGLE (AMD, Radeon RX 570 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
153 ANGLE (Qualcomm, Adreno (TM) 740, OpenGL ES 3.2 [email protected] (Git@7e6d5c4b3a2z1)) Qualcomm Mobile
154 ANGLE (Intel, Mesa Intel(R) UHD Graphics 630 (CFL GT2), OpenGL 4.6) Intel Laptop
155 ANGLE (NVIDIA, NVIDIA Quadro P600 (0x00001CB2) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
156 ANGLE (Qualcomm, Adreno (TM) 530, OpenGL ES 3.2) Qualcomm Mobile
157 ANGLE (NVIDIA, NVIDIA GeForce RTX 2080 (0x00001E87) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
158 ANGLE (Intel, Intel(R) HD Graphics 6000 Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
159 ANGLE (AMD, AMD Radeon X1300 XT (0x00007102) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
160 ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.2) Qualcomm Mobile
161 ANGLE (NVIDIA, NVIDIA GeForce RTX 5050 Laptop GPU (0x00002DD8) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
162 ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00001287) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
163 ANGLE (NVIDIA, NVIDIA GeForce GT 730 (0x00000F02) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
164 ANGLE (Microsoft, Microsoft Basic Render Driver (0x0000008C) Direct3D11 vs_5_0 ps_5_0, D3D11) — PC
165 ANGLE (Apple, ANGLE Metal Renderer: Apple M1, Unspecified Version) Apple Laptop
166 ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics (0x000015D8) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
167 ANGLE (Qualcomm, Adreno (TM) 830, OpenGL ES 3.2) Qualcomm Mobile
168 ANGLE (NVIDIA, NVIDIA GeForce GTX 850M Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
169 ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 (0x00001F82) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
170 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 Ti (0x00002805) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
171 ANGLE (NVIDIA, NVIDIA GeForce GT 640M (0x00000FD2) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
172 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 Laptop GPU (0x000028E0) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
173 ANGLE (NVIDIA, NVIDIA Quadro K620 (0x000013BB) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
174 ANGLE (NVIDIA, NVIDIA Quadro P6000 (0x00001B30) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Workstation
175 ANGLE (Qualcomm, Adreno (TM) 610, OpenGL ES 3.2) Qualcomm Mobile
176 ANGLE (NVIDIA, NVIDIA GeForce RTX 4070 (0x00002709) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
177 ANGLE (NVIDIA, NVIDIA GeForce 210 Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA PC
178 ANGLE (AMD, AMD Radeon RX 6750 XT (0x000073DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
179 ANGLE (Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.101.1340) Intel Laptop
180 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E98) Direct3D11 vs_5_0 ps_5_0, D3D11-23.20.16.4982) Intel Laptop
181 Mali-G57 ARM Mali Mobile
182 Adreno(TM) 405 Qualcomm Mobile
183 ANGLE (Intel, Intel(R) Graphics (0x0000A7AC) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
184 ANGLE (Intel, Intel(R) HD Graphics 530 (0x00001912) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
185 ANGLE (Intel, Intel(R) UHD Graphics 630 (0x00003E98) Direct3D11 vs_5_0 ps_5_0, D3D11-26.20.100.6911) Intel Laptop
186 ANGLE (Qualcomm, Adreno (TM) 750, OpenGL ES 3.1) Qualcomm Mobile
187 ANGLE (Imagination Technologies, PowerVR Rogue GE8320, OpenGL ES 3.2) PowerVR Mobile
188 ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 Ti (0x00002D04) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
189 ANGLE (Intel, Intel(R) HD Graphics (0x00000152) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
190 ANGLE (NVIDIA, NVIDIA GeForce RTX 5070 (0x00002F04) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
191 ANGLE (Intel, Intel(R) HD Graphics 4400 (0x0000041E) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
192 ANGLE (NVIDIA, NVIDIA GeForce GTX 750 Ti Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
193 Apple M1, or similar Apple Laptop
194 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 6GB Laptop GPU (0x000025EC) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA Laptop
195 ANGLE (Intel, Intel(R) Arc(TM) 140V GPU (8GB) (0x000064A0) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel PC
196 ANGLE (AMD, Radeon R9 200 Series Direct3D11 vs_5_0 ps_5_0), or similar AMD PC
197 ANGLE (Apple, ANGLE Metal Renderer: Apple M4, Unspecified Version) Apple Laptop
198 ANGLE (ARM, Immortalis-G720 MC12, OpenGL ES 3.2) — Mobile
199 Mali-G52 MC2 ARM Mali Mobile
200 ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 (0x00002206) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL