GPU models library — graphics card database

Browse real-world GPU renderer strings collected via WebGL on CheckProxy.org. Filter by vendor and platform (PC, Laptop, Workstation, Mobile), export lists, and read our GPU guide below.

1702 entries in library · Last updated Oct 16, 2026, 11:36 AM

GPU models library update 2026

Manage GPU models
# GPU renderer Vendor Platform
201 ANGLE (NVIDIA, NVIDIA GeForce RTX 3080 (0x00002206) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
202 ANGLE (Qualcomm, Adreno (TM) 720, OpenGL ES 3.2) Qualcomm Mobile
203 ANGLE (ARM, Mali-G615 MC6, OpenGL ES 3.2) ARM Mali Mobile
204 ANGLE (NVIDIA, NVIDIA GeForce RTX 3070 (0x00002484) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
205 ANGLE (ARM, Mali-G77, OpenGL ES 3.2) ARM Mali Mobile
206 ANGLE (NVIDIA, NVIDIA GeForce RTX 4060 (0x00002882) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
207 ANGLE (AMD, AMD Radeon RX 6500 XT (0x0000743F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
208 ANGLE (NVIDIA, NVIDIA Quadro 400 (0x00000A38) Direct3D11 vs_4_1 ps_4_1, D3D11) NVIDIA Workstation
209 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 (0x00001C91) Direct3D11 vs_5_0 ps_5_0, D3D11-27.21.14.6079) NVIDIA PC
210 ANGLE (AMD, AMD Radeon(TM) Vega 8 Graphics (0x000015DD) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
211 ANGLE (Qualcomm, Adreno (TM) 840, OpenGL ES 3.2) Qualcomm Mobile
212 ANGLE (NVIDIA, NVIDIA GeForce GTX 960 (0x00001401) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
213 ANGLE (NVIDIA, NVIDIA GeForce GTX 1050 Direct3D11 vs_5_0 ps_5_0, D3D11-25.21.14.1735) NVIDIA PC
214 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Ti (0x000024C9) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
215 ANGLE (Intel, Mesa Intel(R) UHD Graphics 730 (ADL-S GT1), OpenGL 4.6) Intel Laptop
216 Adreno(TM) 618 Qualcomm Mobile
217 ANGLE (Intel, Mesa Intel(R) HD Graphics 4400 (HSW GT2), OpenGL 4.6) Intel Laptop
218 ANGLE (Qualcomm, Adreno (TM) 650, OpenGL ES 3.2) Qualcomm Mobile
219 ANGLE (NVIDIA, NVIDIA GeForce GT 620 (0x00001049) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
220 ANGLE (AMD, RENOIR(renoir LLVM 15.0.7), OpenGL 4.6) AMD PC
221 ANGLE (Intel, Intel(R) UHD Graphics 600 (0x00003185) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
222 ANGLE (Intel(R) HD Graphics 3000 Direct3D9Ex vs_3_0 ps_3_0, igdumd64.dll) Intel Laptop
223 ANGLE (AMD, AMD Radeon 780M Graphics (0x00001900) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
224 ANGLE (Intel, Intel(R) UHD Graphics (0x000046B3) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
225 ANGLE (Intel, Intel(R) HD Graphics 5500 (0x00001616) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
226 ANGLE (AMD, Radeon 520 (0x00006611) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
227 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 (0x00001B81) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
228 ANGLE (Intel, Intel(R) UHD Graphics 730 (0x0000A782) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
229 ANGLE (NVIDIA, NVIDIA GeForce RTX 2070 (0x00001F07) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
230 ANGLE (NVIDIA, NVIDIA GeForce RTX 3050 (0x00002582) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
231 ANGLE (AMD, AMD Radeon(TM) Vega 3 Graphics (0x000015DD) Direct3D11 vs_5_0 ps_5_0, D3D11-27.20.1034.6) AMD PC
232 ANGLE (NVIDIA, NVIDIA GeForce RTX 5080 (0x00002C02) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
233 ANGLE (Intel, Intel(R) Iris(R) Xe Graphics (0x000046A8) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
234 ANGLE (NVIDIA, NVIDIA GeForce GTX 980 Direct3D11 vs_5_0 ps_5_0), or similar NVIDIA PC
235 ANGLE (Apple, ANGLE Metal Renderer: Apple M2 Pro, Unspecified Version) Apple Laptop
236 ANGLE (AMD, Radeon RX 550 Series (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
237 ANGLE (AMD, AMD Radeon (TM) R9 350 (0x0000682B) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
238 ANGLE (AMD, Radeon RX550/550 Series (0x0000699F) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
239 Adreno (TM) 740 Qualcomm Mobile
240 ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 (0x00001E89) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
241 ANGLE (AMD, AMD Radeon RX 6600 (0x000073FF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
242 ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 (0x00002487) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
243 ANGLE (AMD, Radeon RX 590 Series (0x000067DF) Direct3D11 vs_5_0 ps_5_0, D3D11) AMD PC
244 ANGLE (ARM, Mali-G57 MC2, OpenGL ES 3.2) ARM Mali Mobile
245 ANGLE (Samsung Electronics Co. Ltd., ANGLE ((Samsung Xclipse 530) on Vulkan 1.3.279), OpenGL ES 3.2) — PC
246 ANGLE (NVIDIA, NVIDIA GeForce GTX 1070 Ti (0x00001B82) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
247 ANGLE (Intel, Intel(R) HD Graphics 510 (0x00001902) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop
248 Adreno (TM) 830 Qualcomm Mobile
249 ANGLE (NVIDIA, NVIDIA GeForce RTX 5060 (0x00002D05) Direct3D11 vs_5_0 ps_5_0, D3D11) NVIDIA PC
250 ANGLE (Intel, Intel(R) UHD Graphics 610 (0x00009BA8) Direct3D11 vs_5_0 ps_5_0, D3D11) Intel Laptop

What is a GPU and why this library exists

A Graphics Processing Unit (GPU) is a specialized processor that renders images, video, and 3D scenes. Modern GPUs power everything from desktop gaming and creative workstations to thin laptops and smartphones. On the web, browsers expose a subset of GPU identity through WebGL and WebGPU APIs — often as a renderer string such as "ANGLE (NVIDIA GeForce RTX 3060)".

CheckProxy.org maintains a community GPU models library built from anonymous WebGL scans submitted via our My GPU tool. Each entry records the renderer name, vendor, inferred device platform (PC, Laptop, Workstation, or Mobile), and when it was last seen. Use this page to research graphics hardware, compare renderer strings, or verify what your browser reports.

Unlike a retail spec sheet, this database reflects real-world browser fingerprints — useful for developers, QA teams, privacy researchers, and anyone running antidetect or multi-profile workflows who needs to know how a GPU appears online.

A brief history of GPUs

Dedicated graphics chips appeared in the 1980s (IBM Professional Graphics Adapter, early workstation cards). Consumer 3D acceleration took off in the mid-1990s with 3dfx Voodoo, NVIDIA RIVA, and ATI Rage — enabling real-time 3D in PC games.

The 2000s brought programmable shaders (DirectX 9 / OpenGL 2), unified architectures, and mobile GPUs (PowerVR, Adreno, Mali). Apple Silicon and AMD/NVIDIA RTX lines dominate the 2020s, while WebGL (2011) and WebGPU (2020s) let websites query GPU capabilities without installing drivers.

Today, renderer strings in browsers may differ from the physical card label because of driver layers (ANGLE on Windows), virtualization, or privacy hardening. Our library captures those strings as observed — making it a practical reference for web-facing GPU identity.

GPU terms & technical definitions

Key concepts you will see in the table above and in browser developer tools.

GPU renderer (WebGL)
The UNMASKED_RENDERER_WEBGL string returned by the browser — often includes brand, model, and driver layer (e.g. ANGLE, Metal). This is the primary key in our library.
Vendor
The graphics chip manufacturer reported alongside the renderer — typically NVIDIA, AMD, Intel, Apple, Qualcomm, ARM, or Microsoft (for basic renderers).
WebGL
A JavaScript API for 2D/3D graphics inside the browser. WebGL 1.0/2.0 exposes limits such as max texture size and the renderer/vendor pair used for fingerprinting studies.
WebGPU
The successor to WebGL — lower overhead, modern GPU compute. Support varies by browser/OS; many entries in our library predate wide WebGPU adoption.
VRAM (video memory)
Dedicated memory on discrete GPUs (or shared system RAM on integrated/mobile chips). Browsers do not reliably expose VRAM size; infer capacity from model names or vendor documentation instead.
Platform type
Our classification of where the GPU is typically used: PC (desktop), Laptop (portable / integrated / Max-Q), Workstation (Quadro, Radeon Pro, datacenter cards), or Mobile (phone/tablet SoC GPUs).

Frequently asked questions about GPUs

Common questions about GPU renderer strings, browser detection, and the CheckProxy.org graphics library.

It is the text your browser returns from WebGL (UNMASKED_RENDERER_WEBGL) describing the active graphics adapter — for example "Apple M2" or "ANGLE (NVIDIA, NVIDIA GeForce GTX 1660 SUPER Direct3D11 vs_5_0 ps_5_0, D3D11)". Sites can read it with JavaScript; our library stores anonymized copies from user scans.

Browsers often report through abstraction layers: ANGLE translates OpenGL ES to Direct3D on Windows; dual-GPU laptops may use the integrated chip for the browser while games use discrete; remote desktop and VMs show virtual adapters. The renderer string reflects what the browser stack sees, not always the physical card name.

WebGL maps to OpenGL ES and has been supported broadly since the early 2010s. WebGPU is a newer, lower-level API with better compute support. Fingerprinting and capability checks may use either; our My GPU page reports both when available.

When you run a scan on My GPU, the renderer, vendor, and related WebGL limits may be sent once per unique string (rate-limited, no login). Duplicates increment a hit counter and update last-seen timestamps. You can browse results here without scanning.

Yes. Any script on a page can create a WebGL context and read the renderer/vendor unless the browser or an extension blocks or spoofs it. This is one signal in browser fingerprinting — alongside canvas, fonts, and IP. Use our antidetect and fingerprint tools to audit your profile.

Integrated GPUs (Intel UHD/Iris, AMD APU, Apple unified memory) share system RAM and often appear in laptops. Discrete GPUs (GeForce, Radeon RX) have dedicated VRAM and usually show full model names. Workstation cards (Quadro, Radeon Pro) may report professional branding. Mobile SoCs use Adreno, Mali, or Apple GPU strings.

GPU vendor popularity ranking

Vendors sorted by the number of distinct GPU renderer strings recorded in our library. Click a vendor to browse all models from that manufacturer.

Don't see your card? GPU & WebGL